Sunday, May 19, 2013

Sound Edits and Experiments: Ableton Live 9 Suite

Ableton bought on some challenges. This is a completely new interface that took me a while to get used to. I found the settings to be suited more towards music production. Yet some of the effects allowed for some creative editing. Also I found here that quality recording from the beginning really does make a difference... Just a little note for myself. Once again finding my favorite effects and staying with them only manipulating them slightly to gain great results.

Amp, Corpus, Grain Delay and Resonators 





Sound Edits and Experiments: Audacity

I have to say that I found this program interesting in the beginning as it was the first time I have used it. I have used video editing software to produce sound for short films before. So I found it easy to adapt to for this reason.
The main thing after about an hour of playing with its effects, I found it quite limited in producing differing sounds. So even though my recordings were varied they would have a similar sound after I added effects. The most effective effects for me were Echo, Tempo Changes, Phaser and Wahwah. Admittedly I didn't stray too far from my favorites.


Inspirations.

What the hell is that sound?

While trying to develop my recordings into workable sound effects I have been gradually gaining interest in Sound Design. Particularly sound in Cinema and Video Games. Currently I am working on conceptual ideas for a video game. Through research I have found a lot of inspirational readings videos and conversations that have led me to this realization.

Recently I have read an article touching on the effects of sound on one's senses. Also how applying this information to add to one's experiences through cinema or games. An understanding of how we perceive this to be a post production process may be an erroneous while in development. Whereas great effects can be achieved if the sound is considered early in the pre production stages and throughout the development.

From our earlier recordings of this project we primarily recorded in the night. Mostly to avoid the heavy ambient sounds of the day. Finding a local skate park with a deep bowl that acted as a great shield to the nights subtle ambience. The scene was set as a dark, grungy and ominous location.
This environment and my obsession with Zombie films, books and television at the moment naturally led me to the path I feel I am on right now for this project. Through keeping the experiments playful and working towards my interests I am finding the challenges of producing elaborate recordings more exciting every
week.




Monday, May 6, 2013

Just for fun... Geeks your welcome

The importance of iconography is not a new concept. But execution is not usually something people actually think about. So from a sound perspective how can we apply the idea of an iconic sound. We would usually think of a musical soundtrack or song for this. But from a sound design perspective I would like to give a few examples.

Creating Sound Effects for Games

Wanted to see how one actually goes about carving a career in the industry. Found this interesting yet hilarious video. You see how people wouldn't take it as seriously as it actually is. But it is hard to be serious when your having fun doing what you love for a job. Check Out http://www.wabisabisound.com




Sound Effects

Read this book "Understanding Film" specifically the sound design section Trying to get a better understanding of the industry and how the pros approach any given situation. Found some of the most helpful hints do better understand how sound effects actively affect the viewer. Understanding these issues I found really help my approach to game design and not only for sound purposes. We as creative's can apply this information to a lot of different areas only limited by ourselves.

Giannetti, L. (1999). Understanding Movies. Prentice Hall, New Jersey. pp. 200-236

Cinematic sound is that which does not simply add to, But multiplies two to three times, the effect of the image. Akira Kurosawa

Move, Learn, Eat

This series is really interesting to me not only for its amazing concept of travel executed it think really well visually. But I am even more impressed by how the story is told. I feel that the sound in these three works transition beautifully which enhances the pieces without demanding attention. Never drawing away from the narrative but complementing each transitional frame.